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Tuning Terrain in Radiant (Vertices)

 
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ReD NeCKersoN
Smokin' Gun




Joined: 27 Mar 2002
Posts: 2927
Location: VA, USA

PostPosted: Sat Oct 24, 2009 12:58 pm    Post subject: Tuning Terrain in Radiant (Vertices) Reply with quote

My easy method for altering terrain while in Radiant.


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Pardner
Smokin' Gun




Joined: 17 Nov 2005
Posts: 1189
Location: NH, USA

PostPosted: Sat Oct 24, 2009 1:23 pm    Post subject: Reply with quote

Good tutorial Red,
I think you can highlight all the brushes in that valley and modify one verticy at a time as well. So you wouldn't have to de-select and re-select brushes.
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ReD NeCKersoN
Smokin' Gun




Joined: 27 Mar 2002
Posts: 2927
Location: VA, USA

PostPosted: Sat Oct 24, 2009 8:30 pm    Post subject: Reply with quote

I find it less confusing & less risky to only select what I'm working on. A slip of the hand in the wrong place could cause bad things to happen. But to each his own. Wink
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Breli
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Joined: 18 Jul 2005
Posts: 894
Location: Germany

PostPosted: Fri Nov 27, 2009 2:57 pm    Post subject: Reply with quote

Hi,

One additional comment here Smile:

I basically use this method all the time for my "ground brushes". Check DF or NT for example and you'll see the pattern. Usually I want the ground to be a little uneven so that it looks more realistic. Additionally, we need additional brushes for blending so it is good practice to create a template like this

_________
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Razz ASCII Art to be replaced once I have my stuff up and running again Wink

And modify the vertices as described by Red.

Here is the comment:
However, you HAVE TO use triangular brushes, even if it means a little more work on the template. If you use squares or rectangles you are heading for trouble (sparklies, broken brushes).

Cheers

Breli

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