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steve End User

Joined: 04 Oct 2007 Posts: 26 Location: Nelson, New Zealand
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Posted: Tue May 25, 2010 9:16 pm Post subject: |
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Just a bunch of screens as I work on new content for the map (I've finally roughed up a bunch of models to use as lighting sources.)
 
Note that the church is still empty, I may close this area off to release a beta dm_ only version (the church will play a large part in br_ mode).
 
 
 
 
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ReD NeCKersoN Smokin' Gun

Joined: 27 Mar 2002 Posts: 2927 Location: VA, USA
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Posted: Wed May 26, 2010 6:25 pm Post subject: |
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Visually speaking, this is shaping up to be a very pretty level. Looking forward to a beta! _________________
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steve End User

Joined: 04 Oct 2007 Posts: 26 Location: Nelson, New Zealand
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Posted: Wed May 26, 2010 6:48 pm Post subject: |
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| I just hope it plays well, as I've never actually played an online match of SG. Just bots... and the bots are... well... cabbage. |
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SmokeyBacon Tester

Joined: 16 May 2009 Posts: 71 Location: Bristol/Cardiff, UK
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Posted: Wed May 26, 2010 9:33 pm Post subject: |
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I'd advise you to release a beta (of the BR preferably) as soon as possible so people can start to try it out, I'll be happy to test it. That way we can see how it all works tactically and if some tweaks need to be made etc.
BTW, from the screens so far, this map look beautiful, great work. _________________ In-game name: [BACON] Smokey |
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ltmon End User

Joined: 19 Feb 2009 Posts: 11
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Posted: Sun May 30, 2010 8:45 pm Post subject: |
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PM me if you need our Australian-based server up and running with this map. I think we'd be the only server within 100ms of NZ, but we don't leave it running full time.
I could probably rustle up a few local players for testing as well if there's enough warning. |
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giadrago End User

Joined: 15 Oct 2009 Posts: 27
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Posted: Tue Jun 01, 2010 6:15 am Post subject: |
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Really nice work, steve!  _________________ [In game: Biondo] |
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steve End User

Joined: 04 Oct 2007 Posts: 26 Location: Nelson, New Zealand
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Posted: Tue Jun 01, 2010 9:49 pm Post subject: |
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Just a couple more screens :
dm_ test version in about a week, br_ test about a week after that. |
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ReD NeCKersoN Smokin' Gun

Joined: 27 Mar 2002 Posts: 2927 Location: VA, USA
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Posted: Mon Jun 07, 2010 11:01 am Post subject: |
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| steve wrote: | | dm_ test version in about a week.... |
How close are you to this test? I've been holding off on making any news posts lately because I wanted to include this.
EDIT: Not rushing you. Just curious.  _________________
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steve End User

Joined: 04 Oct 2007 Posts: 26 Location: Nelson, New Zealand
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Posted: Sun Jun 13, 2010 9:36 pm Post subject: |
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Sorry, I completely forgot about a birthday (my own) that occurred last week. Mapping time was taken up with alcohol abuse and then several days of recovery.
Expect a test version in a the next few days. |
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LuckyGenDago End User

Joined: 09 Apr 2009 Posts: 61
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Posted: Mon Jun 14, 2010 12:22 pm Post subject: |
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go on
you have a fan now with me _________________ [INGame-Name] zIu |
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steve End User

Joined: 04 Oct 2007 Posts: 26 Location: Nelson, New Zealand
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Posted: Thu Jun 24, 2010 10:17 pm Post subject: |
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This is NOT a gameplay preview in any form what-so-ever, just a preview to show the current state of the map (not the latest build either).
If anyone has any ideas about what they would like to see in the map I would love to hear them as I'm having a bit of a mental block right now (hence the lack of a real preview).
It has been developed inside SG1.1 beta with Joe Kari's updated Alamo build, so there may be a couple of missing textures. Sorry.
I've still yet to build the underground area, expand the graveyard (will contain a crypt with a 2nd br_ cash grab area), and revamp the large white building (no longer a church).
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juan carlos End User

Joined: 19 Apr 2009 Posts: 3
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Posted: Sun Jun 27, 2010 8:56 am Post subject: map |
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| I can say it now, that this will be my favourite map. I like your idea. As you said some textures are missing, like the top of the boxes, and there are lighting problems. But it's really nice. |
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Joe Kari Smokin' Gun

Joined: 16 Sep 2007 Posts: 591 Location: France
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steve End User

Joined: 04 Oct 2007 Posts: 26 Location: Nelson, New Zealand
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Posted: Tue Jun 29, 2010 10:09 pm Post subject: |
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Thanks guys.
I've not had terribly much time to work on the map recently as I've been quite sick.
Hopefully I'll have some more progress to show towards the end of the week. |
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ReD NeCKersoN Smokin' Gun

Joined: 27 Mar 2002 Posts: 2927 Location: VA, USA
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Posted: Wed Jun 30, 2010 10:12 am Post subject: |
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Looks very nice Steve! If you add an underground area you might think about not getting too complicated with it. The map as it is now feels large to me... even though it isn't.
Nice layout. Looks like quality work all around.
I hope to finally post some news in the next day or two. That should get you some more feedback. |
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