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Using SG textures in another project

 
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dolny
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Joined: 28 Mar 2003
Posts: 207
Location: Poland

PostPosted: Sun Feb 11, 2007 7:27 am    Post subject: Using WQ3 textures in another project Reply with quote

UFO:AI is a game heavily inspired by UFO: Enemy Unknown / XCOM 1 & 2 games back from the 90's. I've been helping with polish translation, hosted the polish boards and maybe I'll try to make a map or two. I wanted to ask if I could / the project could use some of WQ3 textures? Do you have something against it?

http://www.ufoai.net

Try it out - download the dev version, the stable version is really out of date.

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ReD NeCKersoN
Smokin' Gun




Joined: 27 Mar 2002
Posts: 2927
Location: VA, USA

PostPosted: Sun Feb 11, 2007 12:25 pm    Post subject: Reply with quote

I don't think anyone on the Smokin' Guns team has the authority to grant nor deny permission for this. Since ICI created the original textures, you need to contact someone from that team. I think you know who. Wink
Keep in mind that the new maps released in version 2.2 contain some textures that were used from other sources. You can use those but you need to check the documentation & give credit to the original authors...not us. The stone textures from map-center is a good example.
BTW, why would you want wq3 textures for an outer-space themed game??
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dolny
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Joined: 28 Mar 2003
Posts: 207
Location: Poland

PostPosted: Tue Feb 13, 2007 11:32 am    Post subject: Reply with quote

Because the aliens often invade cities, their UFOs sometimes crash in some villages etc. Those textures can be used for the ground, buildings etc. :)
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