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Pardner Smokin' Gun

Joined: 17 Nov 2005 Posts: 1156 Location: NH, USA
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Posted: Thu Apr 16, 2009 11:39 pm Post subject: SG Tourney Reminder and IOQ3 Progress |
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As a reminder, the Smokin' Guns Tournament is on April 25th. If you have not signed up, please send me a PM soon. Don't worry if you don't have a team because you may join an existing one, or make one as you find members. Be sure to keep an eye on the Tourney Page and the Tourney Thread for important information.
Also, we should take some time to admire Tequila's recent work on the IOQ3 backport. Be sure to check out this thread if you want some information. So what cool things can you do with IOQ3? Well, thanks to Tequila, here are two videos:
Cool huh? Guess you will have to dig out the 3D glasses and compete in the tournament!
Last edited by Pardner on Mon Apr 27, 2009 12:42 pm; edited 1 time in total |
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stuffStohl Tester

Joined: 27 Sep 2007 Posts: 28 Location: Munich / Germany
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Posted: Wed Apr 22, 2009 5:43 pm Post subject: |
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Holy shit! This 3D really works! Amazing!
Great Job Tequila |
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ChainLightnin' Tester

Joined: 08 Jun 2006 Posts: 341 Location: Montana
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Posted: Wed Apr 22, 2009 9:53 pm Post subject: |
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What did you use for glasses? _________________ Well...Mr. Chain Blue Lightnin' hisself..heh, heh! |
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Tequila Smokin' Gun

Joined: 15 Nov 2007 Posts: 667 Location: France
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Posted: Thu Apr 23, 2009 10:51 am Post subject: |
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| stuffStohl wrote: | Holy shit! This 3D really works! Amazing!
Great Job Tequila |
Thanks stuffStohl, but 99% of credits should be given to the ioQ3 team. I only merged their stuff as clean as possible to continue our Smokin' Guns enhancement with their SDK. That's all.  |
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stuffStohl Tester

Joined: 27 Sep 2007 Posts: 28 Location: Munich / Germany
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Posted: Thu Apr 23, 2009 3:41 pm Post subject: |
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I used green/red glasses attached to Benny Rebel´s book "Wildlife of Africa in 3D"
@ Tequila: as far as i understood, the 3D version just runs on unix? Will there be a Windows version in the future? |
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stuffStohl Tester

Joined: 27 Sep 2007 Posts: 28 Location: Munich / Germany
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Posted: Thu Apr 23, 2009 3:54 pm Post subject: |
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ahh, ok, found some win32 binaries right now. But which one should i use for the anaglyph thing?
generic, sse, ...?
Maybe i should check out the ioQ3 threat once more  |
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Tequila Smokin' Gun

Joined: 15 Nov 2007 Posts: 667 Location: France
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Posted: Fri Apr 24, 2009 3:26 am Post subject: |
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Yes use the latest sparcdr binaries from his mirror site.
You'll have to set the right cvar on the console to activate 3D. Btw I'll add UI stuff for that in the next release update  |
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sparcdr Smokin' Gun

Joined: 13 Jun 2007 Posts: 314 Location: Texas, USA
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Posted: Sat Apr 25, 2009 10:50 am Post subject: |
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| stuffStohl wrote: | ahh, ok, found some win32 binaries right now. But which one should i use for the anaglyph thing?
generic, sse, ...?
Maybe i should check out the ioQ3 threat once more  |
AMD Duron/Athlon/Athlon XP users would chose SSE
AMD64/Turion/Opteron users would chose SSE2
Intel Pentium II users would chose generic (We won't support this old of a processor, wayy too slow)
Intel Pentium III users would chose SSE
Intel Pentium IV users would chose SSE2
Intel Core Duo/Intel Core 2 Duo/i7 users would chose SSE2
They are all the same in functionality, with the only difference being math optimizations which newer processors can use to keep framerate up. Depending on your processor, you may not notice a difference. If the program crashes on launch, try a lower step of optimization (SSE2 -> SSE -> Generic) |
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