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Tequila Smokin' Gun

Joined: 15 Nov 2007 Posts: 667 Location: France
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Posted: Mon Oct 19, 2009 8:06 am Post subject: Get your v1.1b1 BETA files here |
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Okay,
here we are.
Zip packages for the beta are currently uploaded on my own site:
http://www.smokinguns.fr/download/SmokinGuns-Beta-1.1b1.zip
http://www.smokinguns.fr/download/SmokinGuns-Beta-1.1b1-engine-only.zip
To check download integrity, here are MD5 and SHA1 sums: | Code: | File sizes:
7.1M SmokinGuns-Beta-1.1b1-engine-only.zip
21M SmokinGuns-Beta-1.1b1.zip
MD5SUM:
d5e32662a825d9c229007a82e7383ef8 SmokinGuns-Beta-1.1b1-engine-only.zip
475199d1f0e95269024cee42edba802c SmokinGuns-Beta-1.1b1.zip
SHA1SUM:
32edc6df4f9872f20deeb9accc4bcdac5be226a5 SmokinGuns-Beta-1.1b1-engine-only.zip
b194b7eb25390925436c9e4241cec395becd3041 SmokinGuns-Beta-1.1b1.zip |
I uploaded the SmokinGuns-Beta-1.1b1-engine-only.zip to SF download section. I didn't include sg_maps1.pk3 there as content sources are not in SF repository.
You'll find also binary alternate files provided by sparcdr on his site:
http://www.smokin-guns.org/downloads/binaries/r359/
There are x86 MacOSX build, more Win32 native build, OpenSolaris build and FreeBSD build.
Note:
About win32 builds, smokinguns.exe & smokinguns_dedicated.exe are the native builds provided by sparcdr (other builds available on his site: http://www.smokin-guns.org/downloads/binaries/r359/). I renamed the cross-compiled ones with "mingw32-crosscompiled" and shouldn't be used by default but as an alternative: For example, I can't start sparcdr builds with wine under linux as I'm missing some proprietary M$ DLLs but the cross-compiled one is running perfectly with the provided SDL & openal32 DLLs.
Don't worry about *.x86.exe, they are there by my mistake and they are just copied from mingw32-crosscompiled flavoured binaries.
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torhu Smokin' Gun

Joined: 06 Jan 2005 Posts: 938 Location: Norway
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Posted: Mon Oct 19, 2009 11:50 am Post subject: |
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Ok, so on Windows, smokinguns.exe is the file to try first. If you get an error, try starting smokinguns.x86.exe instead. The latter doesn't depend on msvcr90.dll, which is a good thing. _________________ In game: =SG=monSter
http://sites.google.com/site/monsterbrowser/ |
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CoolHand Tester

Joined: 22 Aug 2008 Posts: 43
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Posted: Mon Oct 19, 2009 10:08 pm Post subject: |
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| Maybe it's just my ping to the test server (almost 200 - usually I play under 100), but I'm having a very hard time hitting bots with the sharps rifle (with our without scope). Shots that I'm positive are kills aren't even touching them. I'm only hitting about 1 in 10 times with it, whereas usually I'd say I'm about 1 in 2 (these are wide open shots). Again, there is a very good chance it's just the ping, since I'm not used to that bad of ping. |
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CoolHand Tester

Joined: 22 Aug 2008 Posts: 43
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Posted: Mon Oct 19, 2009 10:25 pm Post subject: |
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| CoolHand wrote: | | Maybe it's just my ping to the test server (almost 200 - usually I play under 100), but I'm having a very hard time hitting bots with the sharps rifle (with our without scope). Shots that I'm positive are kills aren't even touching them. I'm only hitting about 1 in 10 times with it, whereas usually I'd say I'm about 1 in 2 (these are wide open shots). Again, there is a very good chance it's just the ping, since I'm not used to that bad of ping. |
Never mind, I think it was definitely ping. I put it on single player, and was actually hitting about 90% of shots with the sharps (I think better than normal, because I put it on the nice dot crosshair). |
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moRtem Tester

Joined: 15 Mar 2009 Posts: 228
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Posted: Tue Oct 20, 2009 10:12 am Post subject: |
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| CoolHand wrote: | | Never mind, I think it was definitely ping. I put it on single player, and was actually hitting about 90% of shots with the sharps (I think better than normal, because I put it on the nice dot crosshair). |
unless you got hard packetloss, unlagged should take care of your ping-issue
so if unlagged is enabled, you should hit.. even with ping 200
/quit |
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tmp Tester

Joined: 21 Oct 2009 Posts: 4
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Posted: Wed Oct 21, 2009 7:01 pm Post subject: |
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Hi.
Because this is my first post ever, i want to emphazise how great this game is. Gameplay wise, bankrobbery is amazingly good. Thank you developers all very much.
Now to my findings concerning beta: On a Mini Core Duo with OS X 10.5.8 I can't seem to get sparcdr's binaries to run. It returns:
| Code: | dyld: unknown required load command 0x80000022
Trace/BPT trap |
Happy coding, see you in game. |
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Tequila Smokin' Gun

Joined: 15 Nov 2007 Posts: 667 Location: France
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Posted: Thu Oct 22, 2009 4:38 am Post subject: |
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Thanks & welcome tmp,
if you have an older binary, can you still try it and connect on one of my online BETA servers ? If you can run BETA game with that older one, tell us which one. |
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tmp Tester

Joined: 21 Oct 2009 Posts: 4
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Posted: Thu Oct 22, 2009 3:53 pm Post subject: |
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Hey Tequila.
I am currently running game out of dmg in /downloads/packages/mac/. With that and the additional pk3s from beta i can connect to PUBLIC, BR_ONLY and DEBUG BETA just fine. It is with these exact pk3 files, that build r359 won't run on my system.
(By the way, nice new level loading font.) |
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Tequila Smokin' Gun

Joined: 15 Nov 2007 Posts: 667 Location: France
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Posted: Fri Oct 23, 2009 3:45 am Post subject: |
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| tmp wrote: | Hey Tequila.
I am currently running game out of dmg in /downloads/packages/mac/. With that and the additional pk3s from beta i can connect to PUBLIC, BR_ONLY and DEBUG BETA just fine. It is with these exact pk3 files, that build r359 won't run on my system.
(By the way, nice new level loading font.) |
I'm not as confident as sparcdr with the MacOSX build.
What do you mean ? You can't use the MacOSX build from sparcdr and it still runs with your older binary ?
Can you open your console pressing key '~' and check the engine version at the bottom right of the console, then tell us what your read ?
Thanks |
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tmp Tester

Joined: 21 Oct 2009 Posts: 4
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Posted: Fri Oct 23, 2009 10:14 am Post subject: |
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I am sorry for any inconvenience.
I am currently running a .app package which i get out of Smokin' Guns 1.0 dmg located in /downloads/packages/mac/ on this site. sparcdr new build r359 seems to consist of a very similar .app package, without the pk3 files in it. So i am comparing these two with each other. However if i try to run r359 (for this purpose i am putting pk3s inside application) it returns the above error.
My current application (i added the beta pk3s to its content) shows its engine as 1.1_svn216m via console. |
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Juaro Juarez End User

Joined: 29 Jun 2009 Posts: 73
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Posted: Fri Oct 23, 2009 4:23 pm Post subject: HiHi Im Stupid |
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| Well now i extracted the file smokinguns and i tried out the smokingguns exe and the .x86 exe and it says something like ould not load sound/blabla/blalaa. Whats this? |
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torhu Smokin' Gun

Joined: 06 Jan 2005 Posts: 938 Location: Norway
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sparcdr Smokin' Gun

Joined: 13 Jun 2007 Posts: 314 Location: Texas, USA
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Posted: Sat Oct 24, 2009 12:25 am Post subject: |
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| Try this with 1.0 pk3 and cfg files and new files from here (with blah[1].pk3) name. |
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tmp Tester

Joined: 21 Oct 2009 Posts: 4
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Posted: Sat Oct 24, 2009 7:07 am Post subject: |
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Hey sparc.
Thank you, works well. I am now at engine 1.1_SVN365. I got a lot of | Code: | | WARNING: unhandled AL error: invalid name | s, though. Could not connect it to anything in game. Plays well with jeuxlinux.
From now on I will also use the appropriate way of posting a bug, like described by Tequila, sorry about that. |
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Juaro Juarez End User

Joined: 29 Jun 2009 Posts: 73
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Posted: Sat Oct 24, 2009 7:22 am Post subject: |
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So Torhu the correct error is: "Can't load default sound/feedback/hit.wav
.Copy console to clipboard?" Any Better now? |
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