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Tequila Smokin' Gun

Joined: 15 Nov 2007 Posts: 667 Location: France
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Posted: Fri Dec 11, 2009 6:32 am Post subject: Get your v1.1b3 BETA files here |
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Yeah !! Time to try another beta update !!
And this time we have a very good news, mappers were very productive and Santa Fe Express for Bank Robbery mode is back... But also the famous dm_lake & br_lake maps are now back too, you'll find them as "Greenhill Lake" map in the UI.
IMPORTANT: You still need Smokin'Guns 1.0 package.
The archive you'll download from here will have to be unzipped in a full Smokin' Guns 1.0 installation.
Beta testers who still have v1.1b2 or previous may only try SmokinGuns-1.1b3-engine-only-update.zip package. But you should better get the full update as new and updated maps are not in that archive, and you'll have to activate autodownload to get updated sg_maps1.pk3.
Zip packages for the beta are currently uploaded on my own site:
Full archive for new beta testers: SmokinGuns-1.1b3-update.zip
Light archive for old beta testers: SmokinGuns-1.1b3-engine-only-update.zip
I've also uploaded the files in our Smokin'Guns Download section at Moddb.
To check download integrity, here are MD5 and SHA1 sums: | Code: | File sizes:
42349573 bytes for SmokinGuns-1.1b3-update.zip
6882316 bytes for SmokinGuns-1.1b3-engine-only-update.zip
MD5SUM:
bb52cef906d5699447734701b460825c SmokinGuns-1.1b3-update.zip
1deaf139c3518675eb24eef4184c287d SmokinGuns-1.1b3-engine-only-update.zip
SHA1SUM:
da44b8853c6734c535b7f49227189bd4fbd74275 SmokinGuns-1.1b3-update.zip
db9f25d536e2e208431a74e92c760f0b162e188e SmokinGuns-1.1b3-engine-only-update.zip |
I uploaded the SmokinGuns-1.1b3-engine-only-update.zip to SF download section. It doesn't include newest sg_maps1.pk3.
You'll find also binary alternate files provided by sparcdr on his site:
http://www.smokin-guns.org/downloads/binaries/r441/
There are x86 MacOSX build, more Win32 native build, OpenSolaris build and FreeBSD build.
Note:
About win32 builds, smokinguns.exe & smokinguns_dedicated.exe are the native builds provided by sparcdr (other SSE/SSE2 optimized builds are also available on his site: http://www.smokin-guns.org/downloads/binaries/r441/). I renamed the cross-compiled ones with "mingw32-crosscompiled" tag and shouldn't be used by default but as an alternative: For example, I can't start sparcdr builds with wine under linux as I'm missing some proprietary M$ DLLs but the cross-compiled one is running perfectly with the provided SDL & openal32 DLLs.

Last edited by Tequila on Fri Dec 11, 2009 10:12 am; edited 1 time in total |
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Tequila Smokin' Gun

Joined: 15 Nov 2007 Posts: 667 Location: France
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Posted: Fri Dec 11, 2009 6:45 am Post subject: |
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In the case you need to verify files integrity from the archives, here is a dump of the FilesList.txt file I joined to the archives.
First here is the SmokinGuns-1.1b3-update.zip related file: | Code: | File Size (bytes) MD5 sum SHA1 sum
./smokinguns_dedicated.exe 965881 e9420d4422c3e4bf65c92475518eafcb 8551a90e4437952e2dfbdc2eabaf6b603e7a337b
./SDL.dll 324096 e6b94dfe077799d518f0c44efb2ebb95 61c764843b7be70029a88f7b3fc083919c9946f9
./smokinguns_dedicated.i386 337396 9ece5845db99ccfd400b52c3409748b5 d18deb145f513a5a1c6d638adf8d8d932142e803
./voip-readme.txt 9731 16b6eb67946e5647a66684dd61fb86f4 0abf48f6dd440eae9e9cff2bacea3d25e2b3c5c6
./smokinguns.mingw32-crosscompiled.exe 1343802 1fa8fd426ddcad6d915147865208d279 be8b58d4e4a24e4e35f6678413aed94a7638a9ae
./smokinguns.exe 1189888 770c78c44fecb9a3b5fae4c40f182dd6 1cbe4f6f9af6c62dc632e28b2b02597cc9a388d4
./sg_48.png 4205 36b623e11f43a3161a279511a0722ab8 18d48cc33815dcea32c004c70c6791eb975306eb
./LICENSE.txt 2091 20a500540a8b6e68eb5609249c4e2b2d e99e454a6fc1266702019ca907cd32dcb061f889
./openal32.dll 135168 7fe6a8ba08e83baaa7478895e0b61506 8227eb3a2a13e56de7949536357be1feb76afddc
./COPYING.txt 15148 87113aa2b484c59a17085b5c3f900ebf 9141a4f317e134913ff890ca2b08ad8a10da6ec9
./smokinguns/server.cfg 5895 36b63a64cd6eb53671907b81d28b968e 20e7b1a2e6288cf8546f3ea41231f447c74a2762
./smokinguns/sg_pak1.pk3 2039126 218ed783c4315473f0c417e1d8e331e5 99bf14b439bed687fb9848066cac40cac6f4ccc6
./smokinguns/default.cfg 9974 084046eddc17697fed543b32899e93ae 626128479785048b4fc65ad14ec597ad051b08d4
./smokinguns/sg_textures1.pk3 18796 1183b53b49566674efd0c3336a3e8624 3d5860f9ae7f637272659a98e62fcbcbbbc61010
./smokinguns/sg_maps1.pk3 163528481 61e0234cb1fc09b37e58f9e942cca838 10218c10f12fdb446037357e73fc096b49c62869
./smokinguns/sg_sounds1.pk3 947418 fb7653766514b839562f80ee7fc6bb62 c8d01a37f048251abba7a5108a1d9a94715802cf
./id-readme.txt 6910 6e8ee79fd22e37b755c828945e9c3a77 bb2a6ef04f2185548a601115bd43911ed969e6a4
./README 28644 e39c308817598508ab6675325f3ce8e6 d0dfa5618d7e7d6e6824d26cb5bab3b6c7b08703
./smokinguns_dedicated.x86_64 438112 df161469b3042ac98d61b5bea135d6ca 2b9e9c424edb981e3388f0e84586d3103ca98f10
./smokinguns_dedicated.mingw32-crosscompiled.exe 568777 a1f86ff181118b6a8f371de89feef255 94e88af99d6af9076f0ec6f0a88f1a986d241da8
./smokinguns.x86_64 1084520 67bdc6a91cba0778521adb17eb6ce7dd 75f6de4cccc0ee641ae06b843021505e59f47a02
./smokinguns.i386 798020 cc3e615e4b376a688569d9b708e1bd59 2e1a604afd32df482c067a69b619f196938c1063
./libcurl-4.dll 224256 7ae12b5daeceda397a84a452ccd817c6 8c2a5df7d8b236ce8afaa329c42542a53cf161dc
./README-SDL.txt 438 fae21a9827f299a3d63e93f0f41c2a04 ef471f5b093beb18a0a37618f7876d7ec5ae7799
MD5SUM 1343 042b98aac4642f0949eb4e76bc1f381d a3c8dcd7ff455921f19f7988c2770d3536e0f86b
SHA1SUM 1535 6948d73fd6c1a2bfd8a8360e620a9e09 91079c892611e16f12c79c626933df0cae19ffed
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If you're really curious, you'll find a difference in the SmokinGuns-1.1b3-engine-only-update.zip package toward the end: | Code: | ...
MD5SUM 1283 53cf036819892e44c207cf3263091f99 a0eaba06342713276d55f3ade7b8f0525c68732d
SHA1SUM 1467 0c1b431f17b40d5572f31cd3d5cb3dd0 b751e6812b55525665f300f3526c088152ad2fa1
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PS: You may have to reduce your browser fonts to see a clean array.
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dowoshek Tester

Joined: 19 May 2009 Posts: 107 Location: Poland
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Posted: Fri Dec 11, 2009 8:00 am Post subject: |
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So, how does b3 differs from b2? I'm asking mainly about weapon balance. _________________ HarmoniusZ |
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Tequila Smokin' Gun

Joined: 15 Nov 2007 Posts: 667 Location: France
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Posted: Fri Dec 11, 2009 10:28 am Post subject: |
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About weapon balance, here is what I extracted from the Changelog: | Code: | - support new server cvars:
- g_startingWeapon to set which weapon player will own at startup (default "2" for remington pistol)
- g_startingMoney to set how much money player will get during startup (default "20")
- g_bulletDamageMode to change between bullet damage mode, support values:
- 0: same formula than Smokin'Guns 1.0, the default
- 1: new advanced linear formula proposed by tequila tuable with following cvars:
- g_bulletDamageALDRmidrangefactor: must be between 1 and 10, default 2
- g_bulletDamageALDRmidpointfactor: must be between 0 and 1, default 0.66
- g_bulletDamageALDRminifactor: must be between 0 and 1, default 0.5
- g_bulletDamageAlert: the percentage from which clients will receive warning
because their damage was reduced. Default is "25" %. Useful with g_bulletDamageMode set to 1
- support new values with client game cg_hitmsg cvar:
- cg_hitmsg can be set to the minimum percentage you want to see when being alerted
by server with reduced damage due to high range hit. Default is still 1, but
you won't receive alert lower than the server limit (see g_bulletDamageAlert)
And you may want to set it to 100 to disable damage reduction alerts.
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By default, nothing is changed. Btw you may receive new messages like: | Quote: | | At this range, your weapon's damage was reduced to 62.8% |
You should know I set g_bulletDamageMode to 1 on my beta servers, but I'll open a new thread about that. |
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Pardner Smokin' Gun

Joined: 17 Nov 2005 Posts: 1156 Location: NH, USA
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Posted: Fri Dec 11, 2009 11:36 am Post subject: Re: Get your v1.1b3 BETA files here |
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Should we remove the 1.1b2 files? or are you keeping them on there until the 1.1 release? I don't want our moddb followers being confused (trust me, they will be confused) _________________
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Tequila Smokin' Gun

Joined: 15 Nov 2007 Posts: 667 Location: France
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Posted: Fri Dec 11, 2009 11:54 am Post subject: Re: Get your v1.1b3 BETA files here |
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| Pardner wrote: |
Should we remove the 1.1b2 files? or are you keeping them on there until the 1.1 release? I don't want our moddb followers being confused (trust me, they will be confused) |
Okay I just removed previous files. They are still available on my site if needed.
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Pardner Smokin' Gun

Joined: 17 Nov 2005 Posts: 1156 Location: NH, USA
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Posted: Fri Dec 11, 2009 1:51 pm Post subject: |
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Yeeehaaaa...... we are ranked #10 out of 1,329 on Moddb!!! Great update Tequila.
I'll see if I can get a news post up this evening, if Red doesn't beat me to it. |
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Tequila Smokin' Gun

Joined: 15 Nov 2007 Posts: 667 Location: France
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Posted: Fri Dec 11, 2009 2:34 pm Post subject: |
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Are you kidding ? We are ranked 6/1329 at this time  |
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NightcrawleR End User

Joined: 22 Dec 2007 Posts: 21
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Posted: Sat Dec 12, 2009 1:41 am Post subject: |
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| Can 64-Bit processing system run SG? |
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Tequila Smokin' Gun

Joined: 15 Nov 2007 Posts: 667 Location: France
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Posted: Sat Dec 12, 2009 4:32 am Post subject: |
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Of course they do, afaik 64-bits native engine is supported on linux (I'm using myself the 64 bits engine and I know few other linux users doing the same). And I really don't know if windows 64b will be. On which 64 bits OS do you want to see 64 bits support ? |
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dowoshek Tester

Joined: 19 May 2009 Posts: 107 Location: Poland
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Posted: Sat Dec 12, 2009 10:18 am Post subject: |
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I want to test b3 at WinXP SP3 and can't run smokinguns.exe, only mingw32-crosscompiled works for me, but it works a bit too slow on my old PC. I tried also .exe optimized for SSE but the result is the same: i got error message, what I can translate from polish as:
"You can't run this file becuse it has bad configuration. It may be solved by reinstallation of the program."
I had the same problem with b2, but mingw32-crosscompiled worked a bit faster than in b3, so I didn't care... _________________ HarmoniusZ |
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=Chico= Tester

Joined: 16 Apr 2005 Posts: 100 Location: North Carolina
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Posted: Sat Dec 12, 2009 12:14 pm Post subject: |
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Very nice- I dig the new cartoon effects. Where do we leave tester feedback at again? And to answer the 64 bit question- I think it should work- although I am not a developer here- Your processor will most likely run it 32 bit. |
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Pardner Smokin' Gun

Joined: 17 Nov 2005 Posts: 1156 Location: NH, USA
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Posted: Sat Dec 12, 2009 12:18 pm Post subject: |
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| =Chico= wrote: | Very nice- I dig the new cartoon effects. Where do we leave tester feedback at again? |
Where does King Kong sleep.....
...leave feedback where ever you want This is the beta forum so if you see a thread already started, you can post there. Or you can do like KK and make a place of your own. |
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torhu Smokin' Gun

Joined: 06 Jan 2005 Posts: 938 Location: Norway
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Posted: Sat Dec 12, 2009 3:12 pm Post subject: |
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| dowoshek wrote: | I want to test b3 at WinXP SP3 and can't run smokinguns.exe, only mingw32-crosscompiled works for me, but it works a bit too slow on my old PC. I tried also .exe optimized for SSE but the result is the same: i got error message, what I can translate from polish as:
"You can't run this file becuse it has bad configuration. It may be solved by reinstallation of the program."
I had the same problem with b2, but mingw32-crosscompiled worked a bit faster than in b3, so I didn't care... |
Works fine when I try it in XP. Would be interesting to know what the exact English error message is, so I can google it. Anyone with English XP get the same message? _________________ In game: =SG=monSter
http://sites.google.com/site/monsterbrowser/ |
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mLy! Tester

Joined: 11 Feb 2009 Posts: 154
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Posted: Sun Dec 13, 2009 9:53 am Post subject: |
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when connecting to 1.1b3 server I get kicked with error:
CM_inlinemodel: bad number
using the update zip 1.1b3 files
windows xp _________________ Admin Jeuxlinux Public server
Admin #sg.wars community: http://sg-wars.forumotion.net
Clanleader clan mS |
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