HomeHome    CalendarCalendar    SearchSearch    MemberlistMemberlist    RegisterRegister   ProfileProfile    Log in to check your private messagesLog in to check your private messages    Log inLog in 
 
 
“With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...., Smokin’ Guns.”
Calendar 
Get your v1.1b3 BETA files here
Goto page Previous  1, 2, 3
 
Post new topic   Reply to topic    Smokin-guns.net Index -> Smokin' Guns Forum Index -> SG 1.1 Beta Testing
View previous topic :: View next topic  
Author Message
sparcdr
Smokin' Gun




Joined: 13 Jun 2007
Posts: 317
Location: Texas, USA

PostPosted: Tue Dec 15, 2009 11:18 am    Post subject: Reply with quote

torhu wrote:
Sure, but only regular Windows automatic updates are required, no msvc redistributables. Right?
Typically there aren't, but look at the recent ATL update which applied to both MSVC client and the compiler itself on platforms dating back to 2000 with VC7 (.NET 2003). Typically XP users have to manually run it, or we have to see if it's legal to ship the MSVC library dll (msvcrt90.dll) with SG instead from now on. Vista and 7 users will receive updates for VC runtime with Windows Update.
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
torhu
Smokin' Gun




Joined: 06 Jan 2005
Posts: 941
Location: Norway

PostPosted: Tue Dec 15, 2009 8:30 pm    Post subject: Reply with quote

I think I'll just install XP SP2 in virtualbox and what happens when I try to run SG on it.
_________________
In game: =SG=monSter
http://sites.google.com/site/monsterbrowser/
Back to top
View user's profile Send private message
sparcdr
Smokin' Gun




Joined: 13 Jun 2007
Posts: 317
Location: Texas, USA

PostPosted: Tue Dec 15, 2009 11:17 pm    Post subject: Reply with quote

torhu wrote:
I think I'll just install XP SP2 in virtualbox and what happens when I try to run SG on it.

It won't work stock, have fun with that. Most applications made since 2008 bundle the VC++ runtime with their installer anyway, what's the bother? I will not rewind my security patches just to suit a barely on life support OS. It works by simply installing the runtime, which can be legally bundled with our installer if necessary. Vista and 7 do not need anything extra.
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
torhu
Smokin' Gun




Joined: 06 Jan 2005
Posts: 941
Location: Norway

PostPosted: Thu Dec 17, 2009 6:41 pm    Post subject: Reply with quote

I tested SG 1.1b3 on a clean install of WinXP SP2, no updates or anything. The problem was that Visual C++ has embedded a manifest at the end of the exe, which makes it require some CRT files that it doesn't really use. It's fixed in svn r443.

In other words, a stock install of XP will be able run SG 1.1 just fine. Smile

_________________
In game: =SG=monSter
http://sites.google.com/site/monsterbrowser/
Back to top
View user's profile Send private message
sparcdr
Smokin' Gun




Joined: 13 Jun 2007
Posts: 317
Location: Texas, USA

PostPosted: Thu Dec 17, 2009 7:05 pm    Post subject: Reply with quote

I've bundled the two VCRT dlls with the content SVN alongside openal and sdl. In the SVN commit comment is a link to an MSDN article which should satisfy legal questions.
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Harlock
End User




Joined: 22 Sep 2009
Posts: 9

PostPosted: Mon Dec 21, 2009 12:53 pm    Post subject: Reply with quote

I found the same thing like one of the posters before me. On my old rig. a 3.2 GHz Pentium 4 single core, with an ATi x1950pro 512MB and 2 GB ram i used to run all versions of SG without a hitch, but the newest beta 3 doesn't run very smooth on most maps. I have checked my settings and i have all the same settings as before, nothing special activated.
Back to top
View user's profile Send private message
Twig
Tester




Joined: 23 Oct 2009
Posts: 26

PostPosted: Tue Dec 22, 2009 9:59 am    Post subject: Reply with quote

@Harlock

Did you try what Dowoshek did? i had the same problem that you have now and it was fixed by installing the VC++ 2005 redistributable (dowoshek posted the link in this thread) and some other basic updates that i had kept postponing.

_________________
SG name: mS//Twig
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Smokin-guns.net Index -> Smokin' Guns Forum Index -> SG 1.1 Beta Testing All times are GMT - 4 Hours
Goto page Previous  1, 2, 3
Page 3 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


© 2005 - 2009 by Smokin' Guns Productions. © 2000-2003 Iron Claw Interactive. All Rights Reserved. || Web-Design by L3th4l
Quake 3 Arena © 2000 - 2009 id software, inc. All trademarks used are properties of their respective owners.
Smokin' Guns® the name and logos are Registered Trademarks of L3th4l Design and may not be used with out permission.
Site is best viewed @ 1280x1024 resolution or higher on Mozilla FireFox 1.03+

Powered by phpBB © 2001 - 2009 phpBB Group